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Localizing globals and statics to make C programs thread-safe

Smith, Adam ; Kulkarni, Prasad

Proceedings of the 14th international conference on compilers, architectures and synthesis for embedded systems, 09 October 2011, pp.205-214

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Local, Private, Efficient Protocols for Succinct Histograms

Bassily, Raef ; Smith, Adam

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Deep learning to extract laboratory mouse ultrasonic vocalizations from scalograms

Smith, Adam A ; Kristensen, Drew

2017 IEEE International Conference on Bioinformatics and Biomedicine (BIBM), November 2017, pp.1972-1979

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Cloud Computing: Adoption Considerations for Business and Education

Smith, Adam ; Bhogal, Jagdev ; Sharma, Mak

2014 International Conference on Future Internet of Things and Cloud, August 2014, pp.302-307

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Variations Forever: Flexibly generating rulesets from a sculptable design space of mini-games

Smith, Adam M ; Mateas, Michael

Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, August 2010, pp.273-280

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Codes for Computationally Simple Channels: Explicit Constructions with Optimal Rate

Guruswami, Venkatesan ; Smith, Adam

2010 IEEE 51st Annual Symposium on Foundations of Computer Science, October 2010, pp.723-732

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A transferrable shell-based magnetic flux density distribution model for a magnetic proximity detection system

Jingcheng Li ; Carr, Jacob ; Smith, Adam ; Waynert, Joseph

2014 IEEE Industry Application Society Annual Meeting, October 2014, pp.1-7

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Robust Traceability from Trace Amounts

Dwork, Cynthia ; Smith, Adam ; Steinke, Thomas ; Ullman, Jonathan ; Vadhan, Salil

2015 IEEE 56th Annual Symposium on Foundations of Computer Science, October 2015, pp.650-669

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Hierarchically Tiled Array as a High-Level Abstraction for Codelets

Chih-Chieh Yang ; Pichel, Juan C ; Smith, Adam R ; Padua, David A

2014 Fourth Workshop on Data-Flow Execution Models for Extreme Scale Computing, August 2014, pp.58-65

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LUDOCORE: A logical game engine for modeling videogames

Smith, Adam M ; Nelson, Mark J ; Mateas, Michael

Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, August 2010, pp.91-98

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